Progear slows down more than it should when compared to real hardware. See the explanation above for the most likley cause of this problem. Giga Wing's sprites are 1 frame out when compared to background scrolling.
This would mean that in places where lots of opcodes are being used in connetion with data registers only the code would end up running to slow. It is possible that what is slowing the cpu is read/write wait states when accessing RAM areas. Various timing loops show 11.8 being the average speed of the cpu and this does run true when comparing emulation and real hardware when timing is not based on VSync (ssf2 and ssf2t for example). This problem could be due to the 68k being clocked at 11.8MHz when the hardware has a 16MHz crystal on it. The problem seems to happen due to gfx drawing slowing to much when screen colors fade out. Giga Wing's attract mode seems to loose sync with music. The network adapter used in Super Street Fighter II: The Tournament Battle is not currently emulated though the ports it uses are setup in the memory map. The screen should split into around 6 or more strips and then scroll the gfx inside those strips up and down alternatly (as one stip moves gfx up the next strip moves the gfx down). A known place where this problem happens is during Shuma-Gorath's Chaos Dimension super move in both MSH and MSHVSF. Rasters are not correctly emulated in places where more than one split happens per frame. Tatsunoko Vs Capcom : Cross Generation of Heroes Hyper Street Fighter II: The Anniversary EditionĬapcom Vs. Street Fighter III 3rd Strike: Fight for the Future Street Fighter III 2nd Impact: Giant Attack Super Street Fighter II - The New Challengers (bootleg of Japanese MegaDrive version) Super Street Fighter II: The New Challengers Venom & Spider-Man - Separation Anxiety (SNES bootleg)
Street Fighter (USA 961004) donated by juindoe. 29th March 2001: Razoola - Released XOR 26 for X-Men Vs. 0.37b14: Razoola and juindoe added 'X-Men Vs. Street Fighter (Euro 960910) donated by Dr. 14th November 2001: Razoola - Released XOR 69 for X-Men Vs. 0.57: Added user1 XOR roms to (Euro 960910) - Game now playable. Renamed (xmvsfj) to (xmvsfjr1) and (xmvsfjr1) to (xmvsfjr2). 19th July 2005: Razoola - Released XOR 122 for 'X-Men Vs. 0.112u2: Added CPS2 keys to clones X-Men Vs. Street Fighter (USA 961004 Phoenix Edition) (bootleg). 0.128u4: MAMEPlus added clone X-Men Vs.
Street Fighter Asia in a Blue case with Euro Mobo. 18th May 2010: Smitdogg - We dumped X-Men Vs. 0.138u1: ANY and The Dumping Union added clone X-Men Vs. 0.146: Barry Harris replaced bad dumps in clone (USA 961004 Phoenix Edition) (bootleg) with others which pass in-game rom tests.
11th October 2013: Smitdogg - I got X-Men Vs. Renamed (xmvsfar2) to (xmvsfar3) and (xmvsfar1) to (xmvsfar2). 0.151: Smitdogg and The Dumping Union added clone X-Men Vs.
David Haywood changed the driver from using strcmp to using the inline rom loading key specification. Renamed (xmvsfjr2) to (xmvsfjr3), (xmvsfjr1) to (xmvsfjr2) and (xmvsfj) to (xmvsfjr1). Fixes sprite priority problem in xmvsf on final stage (8) with Onslaught (large transformation).
0.205: Do cps2_set_sprite_priorities() before video update instead of at interrupt handler. Scanning the drive for archives:MAME Major Version 184 Listing archive: E:\MAME\ALLexes\inp\MARP\xmvsfr1_2205200_expert_wolf184_furiouswolf666.zip